M1.1 Project

This group project asked how people might rediscover the value of boredom in a post-growth future where work and consumption matter less, and time, and what to do with it, matters more.

The team worked through a speculative, first-person design process, brainstorming, creative sessions, and quick physical prototypes tested with users to generate insights. We grounded the project in Prochaska’s Transtheoretical Model of behaviour change, using it to move a person from not noticing boredom toward reflecting on it. Next to that I worked on the technical realisation, building the prototypes with Arduino IDE and experience interfaces.

This shaped Bored to be Alive, a one-time travelling experience set in a repair café, where a wall guides a person from an everyday space into a deliberately boring one, then back out to reflect on what happened.

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M1.2 Project